Need For Speed: Payback

On Need For Speed: Payback my responsibility was to deliver all the vegetation assets to our world building team. My daily tasks included creating assets based on scan data or manually constructed high poly models, as well as reusing and retrofitting old assets from previous titles.

The internal art team at Ghost Games is very small compared to most other AAA studios, so we also depended heavily on outsourcing for this project. I was responsible for supplying our partners with reference material, give them feedback and finally approving their work.